Need for Speed is an open world racing video game developed by Ghost Games and published by Electronic Arts, released for PlayStation 4 and Xbox One in November 2015, and to be released for Microsoft Windows in 2016. It is the twenty-second installment in the long-running Need for Speed series, and was a full reboot of the franchise. It marks the series’ second eighth generation installment, and was the first Need for Speed title to only be on eighth generation hardware. It marks the franchise’s first return to the import scene and tuner culture focus since the release of 2010’s Need for Speed: World.
The first gameplay footage of the pre-alpha build for Need for Speed was revealed at EA’s press conference at E3 on June 15, 2015. The E3 presentation shows a part of the story, followed by the customization of a Subaru BRZ which showed the new and improved customization system, and the ‘action camera’ which was later to revealed to be one of the five different camera angles. There are five different gameplay types: Speed, Style, Crew, Build, and Outlaw where players can earn points for engaging in to progress in the game through five overlapping storylines. Need for Speed takes place in the fictional city of Ventura Bay and its surroundings which is based on Los Angeles.
Need for Speed has a redesigned ‘Wrap Editor’, and body modifications return to the series after nearly 5 years. The game features real-life tuning companies including RAUH-Welt Begriff, SEIBON, and RTR Mustang. A new ‘Handling Slider’ was exhibited in the E3 gameplay video, which combines the best elements of the earlier Black Box titles’ grippy tires, as well as the drift style of the newer Criterion titles.
Read more at: WIKI
Update and improvements!!
Error fixing for Need for Speed with “HDR Realistic or Xenthor’s Reshade Preset for Need for Speed (2016)”